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School-college Physics Notes: Forces & motion 5.9 Driver response time factors

GCSE level Physics exam revision notes on Forces & Motion Part 5

Part 5.9 Road safety - Human response times - simple reaction time experiments in the school laboratory - calculations from a falling ruler and a simple computer screen test

[Author © Dr Phil Brown PhD: Doc Brown's physics exam revision notes suitable for students of UK IGCSE & GCSE level physics courses, ~ US grades 9-10 physics [forces-motion-5- updated Mar 26th 2026]

[KEY POINTS and learning objectives for this page, after initial notes]

INDEX of physics notes: reaction times, stopping distances of road vehicles, Newton's 2nd Law, KE calculations

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5.9 Human response times - simple reaction time experiments in the school laboratory

Can you devise a simple experiment to measure somebody's reaction time?

YES, but, can be accompanied by some moderately complicated calculations!

Your reaction time to a situation may be typically 0.2 to 0.8 seconds when fully alert. However your reaction time can be affected by  tiredness, feeling unwell, drugs, alcohol, in other words anything that affects the speed of your brain function.

See An introduction to the nervous system including the reflex arc (GCSE level biology notes)

You can conduct quite simple experiments to test your reaction time to a particular situation. However, since the reaction time is too short, a stopwatch is no good, but there are ways of measuring your reaction time indirectly by making other measurements from which you can calculate your reaction time.

(a) Computer screen test - where you respond as quickly as possible to something appearing on the screen.

In this situation, the computer software generates something up on the screen and automatically times your response by monitoring your contact with the keyboard or by clicking the mouse.

I've quickly written an extremely simple computer programme to test your response to a X appearing on the screen.

Response time test: It probably only works on Microsoft platforms, and maybe not all of them?

Your anti-virus protection might query it, because it is a .exe file, but its written with compiled BBC BASIC and should not pose any threat. Unfortunately I never learned to write in a multi-platform professional computer programming language, but I'm not exactly short of website projects!

 

(b) A simple physical response test - catching the falling ruler drop test

You get someone to hold a ruler vertically, with thumb and first finger, above someone else's hand, who is ready to catch it with their thumb and first finger.

First image on the right. The ruler should be held at the top of the scale and steady hands from both people.

The catching person should have the middle of their thumb and finger adjacent to zero on the cm scale - squat down to make sure you are reading the scale horizontally.

Then, without warning, the person holding the ruler, lets go of it. The second person has to react as fast as possible and catch the dropped ruler between their thumb and first finger.

Second image on the right. The longer the distance, the slower your reaction time!

When caught, you then read how far the ruler as fallen by taking the reading, to the nearest centimetre, from where the middle of their thumb and finger are.

You repeat the experiment a number of times to get an average, but its not a particularly accurate experiment.

You need to have steady hands and not let the ruler wobble about or fall at an angle other than vertical. You should also use the same ruler and the same people dropping the ruler and catching it (fair test criteria), though, obviously, you can compare one person's results with another.

The slower your response time, the further the ruler falls before being caught. You might repeat the experiment by having some background distractions - a group of people talking nearby, or somebody trying to engage you in conversation or music.

 

Follow-up question on response time

 You can then do some 'nifty' calculations to actually obtain a real response time - so you using indirect data to get the response time.

It involves a two stage calculation (at the highest GCSE level !!!).

Suppose the ruler is caught after an average fall of 25 cm.

(i) You use the equation v2 - u2 = 2ad, to calculate the final velocity  (more calculations using this equation)

v = final velocity (m/s), u = initial velocity (m/s) = 0, a = acceleration = 9.8 m/s2 (gravitational field acceleration constant),

and d = distance fallen (m) before catching the ruler.

Since u = 0 and d = 25/100 = 0.25 m

v2 - 0 = 2 x 9.8 x 0.25 = 4.9

v = √4.9 = 2.214 m/s (its not this accurate, but we'll leave the s.f. decision until the end)

(ii) We can now use the acceleration formula to calculate the response time.

a = ∆v / ∆t, where a = acceleration (9.8 m/s2), ∆v = change in velocity (m/s) and ∆t = response time

Therefore : 9.8 = 2.214 / ∆t,    ∆t = 2.214 / 9.8 = 0.23 s (2 s.f.)

So, on average, the response time was about a quarter of a second.

 

INDEX of physics notes on reaction times, stopping distances of road vehicles, Newton's 2nd Law, braking friction force, KE calculations


Key points force and motion: human response times

Information sources for Doc Brown's key points: IGCSE-GCSE physics are based on textbooks & syllabus-specifications for students taking the UK AQA, Edexcel, OCR 21st Century Science, OCR Gateway science suite, WJEC, CCEA and CIE GCSE physics 9-1 level science examinations

A structured summary of GCSE Physics school experiments that investigate human response times, along with the factors that affect them, tailored to major UK exam boards including WJEC, CCEA, CIE, AQA, Edexcel, and OCR.


Required Practical – Measuring Human Reaction Time

Common Method: Ruler Drop Test

Apparatus for human response time experiment::

  • 30 cm ruler
  • Stopwatch (optional)
  • Table of distances versus reaction times

Procedure for human response time experiment:

  1. One person holds the ruler vertically above another’s open hand (thumb and forefinger at the 0 cm mark).
  2. Without warning, the ruler is dropped.
  3. The subject catches it as quickly as possible.
  4. Record the distance fallen before the catch.
  5. Use a conversion table or SUVAT equation to calculate reaction time:

Variables:

  • Independent: Factor being tested (e.g. caffeine, fatigue)
  • Dependent: Reaction time
  • Control: Ruler type, drop height, hand position

Factors Affecting Human Response Times

Factor Effect
Tiredness Slows neural processing → longer reaction time
Alcohol or drugs Impairs coordination and judgement
Distractions Diverts attention → delayed response
Exercise May improve alertness and reduce reaction time
Caffeine Stimulates nervous system → faster reactions
Age Older individuals may have slower responses
Stress or anxiety Can either sharpen or impair reaction time depending on context

Typical Exam Board specification content on human response time experiments

Focus

Investigate how external factors affect reaction time; ethical use of human subjects
Link nervous system function to response time; evaluate experimental design
Extended tier: analyse data and apply SUVAT equations
Required practical: ruler drop test; evaluate reliability and control variables
Use data to compare reaction times under different conditions
Gateway Science: interpret results and discuss ethical considerations

Student Tips on human response time experiments

  • Repeat trials and average results to reduce anomalies.
  • Graph results to show trends (e.g. caffeine versus reaction time).
  • Control variables carefully to ensure fair testing.
  • Use SUVAT equations for accurate time calculations.
  • Link to biology: nervous system, synapses, and reflexes.

Keywords, phrases and learning objectives for the physics of road vehicles response time experiments

Be able to describe and explain a simple human response experiment to measure a reaction time e.g. catching the falling object in the school laboratory or a computer screen test.



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INDEX of physics notes on reaction times, stopping distances of road vehicles, Newton's 2nd Law, braking friction force, KE calculations

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